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If you were waiting for Cyberpunk 2077 to be fixed before playing it… keep waiting | PC Gamer - martinezwagood

If you were wait for Cyberpunk 2077 to be rigid before playing it… keep waiting

Cyberpunk 2077
(Image credit: CD Projekt)

Cyber-terrorist 2077 is an Early Access game. It wasn't labeled that way at launch, just it should take over been (and while it may not have sold quite and so many copies, it probably would have cut consume on the outrage from players at the state of it). Cyberpunk 2077 was far from finished when CDPR pushed it out the door a couple days too early, and despite a massive patch released earlier this workweek that made a telephone number of improvements, it's still far from finished today.

Cyber-terrorist 2077's 1.2 bandage, discharged originally this hebdomad, weighs in at 33GB and includes nearly 500 fixes for the PC version of the game. That's a hefty temporary hookup, and IT contains scores of important fixes for quests, gameplay systems, and the many, many, many bugs Cyberpunk 2077 shipped with. Despite the astonishingly long-snouted list of fixes and tweaks, the experience post-patch is ultimately nigh the same.

After playing a couple hours with the 1.2 patch, I can't say I really noticed often of a difference. Yes, the patch made IT thusly cops and patrol drones breed a trifle farther away when you charge a crime, but that doesn't very gain their response experience any inferior ridiculous, especially when you're in a remote region with hardly anyone close to and tin can see them blip into the world. And despite the swarms of teleporting police, they're still incredibly easy to evade because they give up the moment you'Re hidden and never jump into cars to pursue you.

Wiley Post-patch, I still get the bug where I'm suddenly tangled hundreds of meters away from the spot I was standing. I still on a regular basis see NPCs floating in everyone's thoughts. I still see those ridiculous 2D cars that are supposed to sham traffic at a distance, and I still see them in places where there's no need to simulate traffic at a distance. I still buttocks't get the second part of the vending machine quest to kick off, despite the quest marker pointing Maine to the spot I need to go to rush it off. I don't have any mod conflicts, either—this is a completely clean install of the patched game. It's just quieten heavily broken.

The first thing I did after installing the patch was run off to the smear outdoor V's apartment, where on Day one I witnessed cars repeatedly and hilariously smashing into a barricade on the sidewalk. They're tranquillise doing that. In that location are fewer cars on tour like a sho, which makes IT less noticeable, but all railroad car that does go down that road still smashes immediately into that barrier and sends hunks-o-car flying through the air. IT's silence funny to me, merely it demonstrates just how much more there is to localisation. (Though at to the lowest degree now V sleeps on their bed like-minded an actual human being would.)

Some players are having an easier time post-spell, reporting that drive is much cleared on PC using the keyboard nowadays that thither's a steerage sensitivity slider. Some say performance has landscaped as swell, with more consistent fps and faster burden times. Naturally, as happens happening PC with patches for nearly all game e'er made, other players are reporting a worse have. More crashes, lower fps, and new quest bugs in place of old ones. The subreddit is still packed with bug gifs, as it has been since day one.

I do guess Cyberpunk 2077 is still worth playacting, both when it launched and right now. There are slews of great characters and few rattling interesting quests. It looks amazing and it's a scenic world (if a rarely rewarding unity) to research. Yes, the glitches and bugs and half-assed systems suchlike police responders can grate and double cross, merely the goofy physics bugs can be humourous, too, and occasionally the characters and story are engaging decent that straight distracting bugs don't completely ruin them.

Simply if you had distinct to hold off until the game was really finished until you played it, Beaver State were preparation to pick upward where you far left polish off once everything was fixed, you've still got plentifulness of waiting to arrange. No single patch, none weigh how extensive, is going to result in Cyber-terrorist 2077 suddenly becoming the stake it was meant to cost. It's going to call for a years, and lots of work, and mountain of patches, until the gamey really feels like it's processed. If that's what you'atomic number 75 waiting for, there's nobelium take to wake up just in time, samurai.

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Christopher Livingston

Chris started acting PC games in the 1980s, started writing about them in the archaeozoic 2000s, and (finally) started acquiring post-free to write roughly them in the late 2000s. Following few years as a regular freelancer, PC Gamer hired him in 2014, belik so he'd stop emailing them interrogatory for more make. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat computer simulation games, mods, and ignoring storylines in RPGs so helium can take a leak up his ain.

Source: https://www.pcgamer.com/if-you-were-waiting-for-cyberpunk-2077-to-be-fixed-before-playing-it-keep-waiting/

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